Rogue Trader: Just Here for the Explosions

Fight or Flight
  • At great personal risk the party does it’s best to escort the throng of loyal slaves and guards out of the enclosing city. Many more make it out alive than ever hoped for and the party itself emerges whole.
  • While Franklin and Perriman work to harvest some equipment and repair the Gun cutter and Sativa takes his fighter and rushes back to the Mule, the Captain as his coterie discuss the retention of the surviving staff at the dig site. Those willing remain with the promise of continued support, while a few agree to return to the Mule and seek new opportunities.
  • With Sativa back at the helm the Mule itself is just barely avoiding the hostile intentions of a lone Rakgol Raider. As the Captain’s bridge crew break orbit to rendevous, the Mule has to make their interception fast and brief.
  • With the away team just barely back on board and the Rakgol raider lancing shots off the Mule’s hull, Captain Morrinox orders a full speed retreat to Warp translation-safe distance. With Franklin carefully coercing the Cogitator’s spirit, Perriman funneling refined plasma into the engines, Sativa putting his piloting to the test and the rest of the party bracing the crew for a hell of a ride, the Mule peels away at a pace so fast the Raider never manages to lay out a second volley. The Dynasty flagship escapes the system and the Navigator begins the guide through the warp.
  • On return to Footfall the ship begins minor repairs and the party disperses for acquisition and recuperation. Hounded by those wishing to offload the responsibility of the archaelogical site, the Captain proceeds with the party approved plan to legally and rightfully purchase the planet from Winterscale (though not under entirely explicit reasons).
  • The party must wait some time before a Winterscale representative will be able to speak to them.
The City
  • Inside the Maze City, the Explorers take stock of the situation, noticing that over half of the indentured workers, two thirds of the mercenary guards, and almost all of the xeno-archeologists had survived the alien assault.
  • The pilot Sativa also made a surprising return, having pulled his vessel back in for a dare-devil’s landing out front of the gates.
  • After Knack makes an impassioned plea for the three groups of survivors to band together against the common threat, a small contingent of the guards reveal to Lucius a plan to sneak out through the hastily-erected barricades and flee aboard the dilapidated shuttle squatting on the landing pad. Unable to convince them otherwise, around five percent of the mercs make their escape back into the dig-site. Their screams echo through the night for several minutes afterwards, prompting a fresh assault by the Rak’Gol.
  • A trio of the bony-white creatures break through into the city and charge directly into combat with the Explorers. Although a lucky grenade blast nearly incapacitates three of the crew, they are able to dispatch all three beasts in short order. One, blinded by the expert shooting of Lucius, is corralled into a beast cage, although several of the indentured workers and guards are slain when the creature appears to detonate a small explosive within its sternum, triggering a chain effect on its bandolier of grenades.
  • In the aftermath of the combat the Explorers realised that their pilot’s morale had broken in the face of the enemies, and had fled deeper into the city. Quickly organising rescue parties, they prepared themselves to head deeper into the maze.
  • Recovering his senses, Sativa quickly realised two things; one, he had no idea where in the city he was. Two, there was a heavily-chewed and long-dead body at his feet, Rifling through the corpse’s closing revealed that he was an indentured worker in the dig site.
  • The crew spent several hours exploring the city, trying to locate their lost companion. After some time they were able to meet up with each other by using a combination of the Navigator With No Name’s warp-senses and Sativa’s vox-caster backpack, although the former came at the cost of the Navigator’s sanity.
  • The crew are overcome by the sensation that they are being stalked through the twisting passages of the city, a feeling that is proven true when Sativa spots a figured cloaked in raven-feathers ducks out of his sight. Despite this fore-warning their pursuer proves too wily to be easily caught, neatly dodging past several ambushes.
    Highlands.png* Displaying a sudden affinity for stealth, Sativa manages to disarm and capture their pursuer by flinging a bottle of 500-year aged amasec – previously stolen from Overseer Leerus’ personal drinks coffer – into the back of the xeno’s head. The bottle itself is unharmed by this, however the collective psychic wail of alcoholics throughout the Imperium will haunt the nightmares of astropaths throughout the Expanse for decades to come.
  • Literally backed into a corner and disarmed, the Eldar Corsair Badb-Ra exchanges a promise with the Explorers; if they help her to the centre of the maze city and accomplish her objective, she will assist them with the horde of Rak’Gol preventing them from leaving the city.
  • The roar of an inhuman monster can be heard echoing through the halls, and the comms channels abruptly erupt with desperate chatter from the barricades, with the Rak’Gol attempting to force their way through with redoubled fervour.
  • At Knack’s order, the survivors begin a fighting retreat away from the Rak’Gol, with the intent to meet up with the Explorers at the centre of the city.
  • Using their tracking expertise, the Explorers swiftly arrive at the dead centre of the city, revealing a colossal crystalline structure surrounded by hundreds of thousands of bones, and a 3-metre tall monster with an all-too-human face…
  • Although an almost indomitable creature, lucky strikes from Ol’ Bessie and the more heavily-armed members of the crew are able to whittle away at the beast, though it shrugs off blows that would have slain regular humans a dozen times over and regenerates so swiftly that the wounds they do manage to inflict close over almost immediately.
  • A lucky shot from Ol’ Bessie shatters a crystal embedded in the creature’s chest, putting an end to the regeneration and much of the hideous strength the mutant displays, though not before a pair of vicious swipes nearly end Perriman’s life.
  • The last two remaining slugs in Ol’ Bessie put paid to the creature, the final shot tearing its face into unrecognisable shreds.
    *Badb-Ra manages to complete her mission, retrieving a brass-and crystal sphere from within the larger crystal. With chagrin she passes it over to the Explorers for safe-keeping, and opens a way for them to escape to their ship while the Rak’Gol horde is lost inside the maze city. Unfortunately, the way out will last less than a minute…
The Dig
  • Crew puts in at Port Wander, after a disastrous voyage through the warp from the Grimora Subsector.
  • Crew kills some time while repairs and refit are completed to go shopping, while Knack tries to suborn rumours from the local underworld by dropping the name of one of his peers, learning little except for the location of a place in the under-station that engages in gladiatorial combat against xeno beasts.
  • Repairs completed, the ship sets out for Footfall, trusting to the Navigator’s few remaining maps to see them through the Maw.
  • Journey takes some time longer than anticipated, with several of the elite crew suffering from a malaise of the soul for much of the trip.
  • Regardless, the ship arrives at Footfall in one piece. Eager to investigate the dig site at Egaria Omega, they set out again almost immediately, stopping only to acquire a supply of photo-visors and a targeting monocle from an artisan specialising in optics.
  • Another trip through the Warp, of little note save for the Navigator apparently drawing the interest of something possessing an interest in puzzles and challenges.
  • Crew arrives at the dig site, and discovers that Egaria Omega is surrounded by dozens of moons which would make bringing the Omnissiah’s Burden into close orbit almost impossible. The crew elected to mask the Burden as a hulked vessel in the debris field of one of the destroyed moons, proceeding onwards via Gun-cutter and Sativa’s personal Thunderbolt.
  • Crew lands and introduces themselves to the guards, who decide to fetch Overseer Leerus, chief of the dig site. Leerus is less than pleased about intruders on his dig, and is even less so when it’s revealed that the intruders are his new bosses.
  • Leerus shows the crew around the dig, then steers them into his offices to keep them out of the way. He proceeds to describe the dig site in more detail to Knack, the nameless Navigator and Sativa, while Lucius and Franklin remain outside and socialise with the guards.
  • Both groups rapidly realise that not everything is as happy as Leerus is pretending.
  • Franklin’s group decide to explore one of the dig sites, and encounter a bookish adept attempting to hide crystals from being discovered. Charming her with his mastery of techno-lingua and moustache, Franklin quickly gains her trust and promises to dispose of the crystals for her without allowing them to return to the Kasballica Mission.
  • Lucius, to his credit, begins gaining information from his guard escort with high-grade amasec and wild stories about the time he fought a lictor on top of a heirophant.
  • Other shit happens I can’t remember. The workers pass Franklin a note, warning him in crude low-gothic that the overseer is possessed and has been killing workers for their life-force.
  • The Explorers resolve to acquire the crystals hidden in one of the worksites by offering everyone a brief respite and a crate of the ship’s finest amasec.
  • This plan is met with mixed success, up until the point where the perimeter guns begin firing wildly into the encroaching darkness and the defence field flares into light as hordes of alien monsters begin slamming themselves into it…
  • Workers and guards begin falling back towards the maze cities, while the Explorers split up, Sativa and Lucious headed for their ships, the others doing whatever they did.
  • Lucius and Sativa start dogfighting in the air with a horde of alien attack craft, taking any chance they can to lay down covering fire for those still on the ground.
  • The navigator attempted to overload the fences, but was repelled by the hundreds of creatures heedlessly climbing over the electrified stakes.
  • Knack rallies most of the living workers behind him, forming a more ordered retreat towards the city under cover of the guards.
  • Franklin realised he couldn’t pilot a sentinel worth a damn, but promethium barrels made for highly effective area-denial weapons when spread over the ground and set alight.
  • Lucius was forced to ground his vessel after a devestating fusillade from the ground caused him to lose control, narrowly managing to land the ship near the entrance to the Maze City.
  • Facing almost insurmountable odds, the Explorers (With the exception of Sativa in his Thunderbolt) are forced to retreat into the alien city, constructing hasty barricades between them and the alien horde…

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